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darlingsaw

16
Posts
A member registered Jul 18, 2022

Recent community posts

I was not expecting to feel something playing these games but damn nvm

I spent way more time playing this than I probably should have. Good job!

Really fun and well polished! Just wish my luck was better

Chill but challenging. Brings to mind playing Flash games on Primary School computers but as a Mario Party minigame. Fantastic all around

Extremely well polished visually. Main issue I had was the dice getting stuck in corners. Otherwise pretty good

I think it's really fun, even though I'm crap at it. I just wish the player movement was a bit faster. The animations are fantastic, as well as the designs that go with them. Also the blast and laser guns are OP

Really fun but the fireball throwing enemies are really unpredictable. Other than that, love it!

Fun, but it felt a bit slow. Additionally, some of the UI such as the power meter was hard to read

Very simple but clever. I just wish it was more obvious what numbers were facing where. Overall, really fun!

Pretty interesting concept but I just couldn't get into it personally. 

The only issue I found was my own lack of spatial awareness. Otherwise, pretty solid!

I had no idea what to do with this. Everything from a lack of directions to very confusing visual design. I don't feel like I can even rate it fairly as a result. Sorry.

Really clever and a nice, chill game. The only problem I had was the general silence from the lack of soundtrack and my terrible luck getting transport blocks. Otherwise, really clever premise and design choices all around!

Really creative and well presented visually. I did find it hard to understand what to do, so maybe a future release should explain the most basic rules before hand, i.e. green = plus, red = minus. Otherwise, pretty solid

Fairly well polished and a good take on the concept. Sound effects felt a bit underwhelming, and animations were limited, but still pretty good as a high score based game

Interesting premise, however it does leave it all up to chance in a way that feels harder to control. Maybe trying random effectiveness of items or amount of damage might improve it more